Earthfall Environments

Here you'll find a mix of some of the levels I worked on for Earthfall. I was responsible for all the foliage in the game, and most of the textures/materials. I also built lots of props and did a large amount of world building, taking levels from the white box stage to completion in UE4. I also did a lot of the lighting you see here in these screenshots. We were a very small team so we had to wear a lot of hats, be versatile and able to jump around onto different things. These levels were required to run on the PS4, XBOX1 and PC and so had to be very performant and optimized.