Procedural Branch Generator Utility Node

Available here: https://gum.co/branchgen

This is something I've been thinking about and working on for a little while now to make my own environment workflows easier.
Created in Substance Designer this Branch Generator Material/Node can generate an infinite variety of realistic looking branches for adding to forest floor ground textures, or for making individual branch assets to be used on alpha cards etc.
The branch placement, the knots and the amount of peeling bark that covers the branches is all randomized and procedural. But you can also manually clip the branches to whatever length you'd like, change the colors and scale of the bark and lichen. There's Lots of parameters to customize the branch. You can set how much bark covers the branch, or just let it all be generated randomly! Anyways, hope someone finds it useful. Thanks!

A selection of some of the branches this generator can make.

A selection of some of the branches this generator can make.

A gif showing the process of building the height data which is then piped into the basecolor.

A gif showing the process of building the height data which is then piped into the basecolor.

Some examples of the variety of branches that can be generated.

Some examples of the variety of branches that can be generated.

The branches can be clipped to any length.

The branches can be clipped to any length.

This is just to show the height map in relation to the ground plane

This is just to show the height map in relation to the ground plane