New World

A large collections of various different environment assets Here. This certainly was a team effort, many different people have had hands on these assets. Mostly it seemed like my job was to make these assets more performant with reworking geo, textures and material, and cleaning up the assets and adding LODs. In some cases a remake was needed but mostly just performance optimizations and cleanup. I am very proud to have worked as part of the the team gettng these assets working nicely in game.

These buildings are a team effort. I was mainly involved in optimization/performance cleanup and LOD production

These buildings are a team effort. I was mainly involved in optimization/performance cleanup and LOD production

These buildings are a team effort. I was mainly involved in optimization/performance cleanup and LOD production

These buildings are a team effort. I was mainly involved in optimization/performance cleanup and LOD production

Here I worked on some of the materials, namely the brick and some of the roof materials and the cobble stone ground materials

Here I worked on some of the materials, namely the brick and some of the roof materials and the cobble stone ground materials

I worked mainly on these roof  and brick materials in substance designer.

I worked mainly on these roof and brick materials in substance designer.

For these assets I worked on creating a trim texture material sheet for the small details that run along the tops of the walls and pulpit towers

For these assets I worked on creating a trim texture material sheet for the small details that run along the tops of the walls and pulpit towers

For these assets I worked on creating a trim texture material sheet for the small details that run along the tops of the walls and pulpit towers

For these assets I worked on creating a trim texture material sheet for the small details that run along the tops of the walls and pulpit towers

For these assets I worked on creating a trim texture material sheet for the small details that run along the tops of the walls and pulpit towers. Also created the turret roof materials

For these assets I worked on creating a trim texture material sheet for the small details that run along the tops of the walls and pulpit towers. Also created the turret roof materials

Here I worked on optimization of these giant snakes as well as adding LODs and other optimizations for performance

Here I worked on optimization of these giant snakes as well as adding LODs and other optimizations for performance

Here I worked on optimization of these giant snakes as well as the ground snake, adding LODs and other optimizations for performance

Here I worked on optimization of these giant snakes as well as the ground snake, adding LODs and other optimizations for performance

Responsible mainly for building optimizations and LODs

Responsible mainly for building optimizations and LODs

Responsible mainly for building optimizations and LODs

Responsible mainly for building optimizations and LODs

Responsible mainly for building optimizations and LODs

Responsible mainly for building optimizations and LODs

Responsible mainly for building optimizations and LODs

Responsible mainly for building optimizations and LODs

Responsible mainly for building optimizations and LODs

Responsible mainly for building optimizations and LODs

Here I worked on these giant mushrooms, cleanup, LODs and some of them were remade and re-textured in Zbrush and Substance Painter.

Here I worked on these giant mushrooms, cleanup, LODs and some of them were remade and re-textured in Zbrush and Substance Painter.

Here I worked on these giant mushrooms, cleanup, LODs and some of them were remade and re-textured in Zbrush and Substance Painter.

Here I worked on these giant mushrooms, cleanup, LODs and some of them were remade and re-textured in Zbrush and Substance Painter.

Here I worked on these giant mushrooms, cleanup, LODs and some of them were remade and re-textured in Zbrush and Substance Painter.

Here I worked on these giant mushrooms, cleanup, LODs and some of them were remade and re-textured in Zbrush and Substance Painter.

Here I worked on these giant mushrooms, cleanup, LODs and some of them were remade and re-textured in Zbrush and Substance Painter.

Here I worked on these giant mushrooms, cleanup, LODs and some of them were remade and re-textured in Zbrush and Substance Painter.

Here I worked on these giant mushrooms and the Church doing cleanup, LODs and some other performance optimizations, some of the mushrooms were remade and re-textured in Zbrush and Substance Painter.

Here I worked on these giant mushrooms and the Church doing cleanup, LODs and some other performance optimizations, some of the mushrooms were remade and re-textured in Zbrush and Substance Painter.

Here I worked on these giant mushrooms, cleanup, LODs and some of them were remade and re-textured in Zbrush and Substance Painter.

Here I worked on these giant mushrooms, cleanup, LODs and some of them were remade and re-textured in Zbrush and Substance Painter.

Here I worked on these giant mushrooms and the Church doing cleanup, LODs and some other performance optimizations, some of the mushrooms were remade and re-textured in Zbrush and Substance Painter.

Here I worked on these giant mushrooms and the Church doing cleanup, LODs and some other performance optimizations, some of the mushrooms were remade and re-textured in Zbrush and Substance Painter.

Here I worked on the Gaea Capsule for Adiana Arena

Here I worked on the Gaea Capsule for Adiana Arena

Here I worked on the Gaea Capsule for Adiana Arena

Here I worked on the Gaea Capsule for Adiana Arena